﻿
        var secs
        var timerID = null
        var timerRunning = false
        var delay = 1000

        function InitializeTimer()
        {
            // Set the length of the timer, in seconds
            secs = 15
            StopTheClock()
            StartTheTimer()
        }

        function StopTheClock()
        {
            if(timerRunning)
                clearTimeout(timerID)
            timerRunning = false
        }

        function StartTheTimer() {
            if (secs == 0) {
                StopTheClock()
                // Here's where you put something useful that's
                // supposed to happen after the allotted time.
                // For example, you could display a message:
                document.getElementById("pub_preload").style.display = "none";
				resize();
            }
            else {
				secs = secs - 1
                timerRunning = true
                timerID = self.setTimeout("StartTheTimer()", delay)
				
            }
        }
        
        function changecolor(color) {
             document.getElementById("td_game").style.backgroundColor = color; return;
         }

         function zoomIn() {
             if (document.getElementById("game_width").value == "" || document.getElementById("game_height").value == "") {
                 document.getElementById("game_width").value = document.getElementById("game_src_flash").width + 'px';
                 document.getElementById("game_height").value = document.getElementById("game_src_flash").height + 'px';
             }
             if (document.getElementById("game_src_flash").style.height == "") {
                 document.getElementById("game_src_flash").style.height = Math.ceil(parseInt(document.getElementById("game_src_flash").height) + 50) + 'px';
                 document.getElementById("game_src_flash").style.width = Math.ceil(parseInt(document.getElementById("game_src_flash").width) + 50) + 'px';
                 document.getElementById("game_src_flash").height = Math.ceil(parseInt(document.getElementById("game_src_flash").height) + 50) + 'px';
                 document.getElementById("game_src_flash").width = Math.ceil(parseInt(document.getElementById("game_src_flash").width) + 50) + 'px';
             } else {
                 document.getElementById("game_src_flash").style.height = Math.ceil(parseInt(document.getElementById("game_src_flash").style.height) + 50) + 'px';
                 document.getElementById("game_src_flash").style.width = Math.ceil(parseInt(document.getElementById("game_src_flash").style.width) + 50) + 'px';
                 document.getElementById("game_src_flash").height = Math.ceil(parseInt(document.getElementById("game_src_flash").height) + 50) + 'px';
                 document.getElementById("game_src_flash").width = Math.ceil(parseInt(document.getElementById("game_src_flash").width) + 50) + 'px';
             };

            if (parseInt(document.getElementById("game_src_flash").style.width) >= 977) {
                document.getElementById("game_src_flash").style.width = Math.ceil(parseInt(document.getElementById("game_src_flash").style.width) - 50) + 'px';
                document.getElementById("game_src_flash").style.height = Math.ceil(parseInt(document.getElementById("game_src_flash").style.height) - 50) + 'px';
            };
            if (parseInt(document.getElementById("game_src_flash").width) >= 977) {
                document.getElementById("game_src_flash").width = Math.ceil(parseInt(document.getElementById("game_src_flash").width) - 50) + 'px';
                document.getElementById("game_src_flash").height = Math.ceil(parseInt(document.getElementById("game_src_flash").height) - 50) + 'px';
            };


             return;
         }

         function zoomOut() {
             if (document.getElementById("game_width").value == "" || document.getElementById("game_height").value == "") {
                 document.getElementById("game_width").value = document.getElementById("game_src_flash").width + 'px';
                 document.getElementById("game_height").value = document.getElementById("game_src_flash").height + 'px';
             }
             if (document.getElementById("game_src_flash").style.height == "") {
                 document.getElementById("game_src_flash").style.height = Math.ceil(parseInt(document.getElementById("game_src_flash").height) - 50) + 'px';
                 document.getElementById("game_src_flash").style.width = Math.ceil(parseInt(document.getElementById("game_src_flash").width) - 50) + 'px';
                 document.getElementById("game_src_flash").height = Math.ceil(parseInt(document.getElementById("game_src_flash").height) - 50) + 'px';
                 document.getElementById("game_src_flash").width = Math.ceil(parseInt(document.getElementById("game_src_flash").width) - 50) + 'px';
             } else {
                 document.getElementById("game_src_flash").style.height = Math.ceil(parseInt(document.getElementById("game_src_flash").style.height) - 50) + 'px';
                 document.getElementById("game_src_flash").style.width = Math.ceil(parseInt(document.getElementById("game_src_flash").style.width) - 50) + 'px';
                 document.getElementById("game_src_flash").height = Math.ceil(parseInt(document.getElementById("game_src_flash").height) - 50) + 'px';
                 document.getElementById("game_src_flash").width = Math.ceil(parseInt(document.getElementById("game_src_flash").width) - 50) + 'px';
             };

             return;
         }
         function resize() {
             if (document.getElementById("game_width").value == "" || document.getElementById("game_height").value == "") {
                 document.getElementById("game_width").value = document.getElementById("game_src_flash").width + 'px';
                 document.getElementById("game_height").value = document.getElementById("game_src_flash").height + 'px';
             } else {
                 document.getElementById("game_src_flash").style.height = "";
                 document.getElementById("game_src_flash").style.width = "";
                 document.getElementById("game_src_flash").height = document.getElementById("game_height").value + 'px';
                 document.getElementById("game_src_flash").width = document.getElementById("game_width").value + 'px';
	         return;
             };

         }

            // Move an element directly on top of another element (and optionally
            // make it the same size)
            function Cover(bottom, top, ignoreSize) {
                var location = Sys.UI.DomElement.getLocation(bottom);
                top.style.position = 'absolute';
                top.style.top = location.y + 'px';
                top.style.left = (location.x - 75) + 'px';
                //if (!ignoreSize) {
                //  top.style.height = bottom.offsetHeight + 'px';
                //top.style.width = bottom.offsetWidth + 'px';
                //}
            }

            

